Tomáš Bilák

About me

I am graduate of Computer Graphics master programme at CTU FEE in Prague with primary interests in game development, raytracing, shader programming, 3D modeling, animation and graphic design. I am also experienced in web development, media content creation and graphic design.

Scene optimalization for RTX

Master's thesis on reducing overlays between geometries and its effect on the tracing performance.

Rakar - hotseat MP RPG game

Implementation of a game in Unity based on the Karak, a Czech tabletop game, in a team semestral project.

Coin you see it? - Game Jam

Game jam submission implemented in Unity which was ranked at 40th place overall out of 1583 entries.

Flying debris

Physics simulation of explosive force and object decimation implemented in Unreal engine.

Protihlady

Photography project for digital photography university course exploring counterparts in gastronomy ingredients.

Photography

Selection of photos created mostly during university digital photography course.

Graphic design

I've always been intrigued by creating computer graphics, even though it was never my main focus.

3D Modeling & Visualisation

Collection of renders from various projects I designed, modeled, and visualized.

Project name

Long description about the project and its extents, as well as what experience I gained. Long description about the project and its extents, as well as what experience I gained. Long description about the project and its extents, as well as what experience I gained.